Category: Techniques

  • Drawn to Life: The Walt Stanchfield Lectures – Vol.1

    Drawn to Life: The Walt Stanchfield Lectures – Vol.1

    Never judge a book by it’s cover applies to this gem of a book. So boring and unassuming on the outside and so much interesting and witty lessons to be filled inside. Drawn to Life is based on the Walt Stanchfield Lectures at Disney. Walt Stanchfield worked at Disney for over 30 years and did lectures for the animators there.

    The book is very much based on gesture drawing, or how to sketch out poses fast an effectively. The art of gesture drawing is an unappreciated form of art, because it is incredibly useful if you have to try out ideas for scenes. What is noticeable in this book, is that you do not nee to read it in any particular order. You can start with any lesson on any page. This is because the lessons are not meant to build up to a certain skill, but to to keep this skill constantly activated.

    There are plenty of essays in the books. Each is a lesson relating to drawing and animation. It can be tangent drawings, creating believable characters, learning to observe, understanding gestures, etc. There are tips on almost anything relating to drawing. Loose and sketchy sketches serves as examples to the lessons. These books are more thinking than drawing technique books. For example, the lessons are not about how to draw perspective, the lessons are about how to use perspective.

    Puchase Drawn to Life on Amazon

     

     

  • Elemental Magic – Volume I

    Elemental Magic – Volume I

    This book helped me out greatly while creating the effects for the music video In the Middle of the Nite.

    It breaks apart the fundamentals of how and why particles move in a certain way in fire, water or explosions. This gives you a very well reasoned approach to creating effects for animation.

    2D effects animation is an artform that seems to be rediscoved through the influences of manga and flat animation. Often these effects are drawn almost out of intuition, but it is nice that you can approach this in a more theoretical way.

    Disney veteran Joseph Gilland (great 90-ies website) has finally given us that first book dedicated to 2D effects animation. He’s broken down effects into four broad categories (water/liquids, fire/smoke, props/solid objects and magical effects) and laid out the principles needed to bring them to life on paper.

    Since every real-world splash and flame is unique, Elemental Magic isn’t so much of a “how to draw” type book as it is a “how to approach” book. Gilland breaks down the basic behaviors of different types of matter and the working methods needed for an animator to capture the dynamic essence of an effect without being tied to a hyper-real style or getting bogged down in an unmanageable level of detail.

    When I first opened this soft cover, rectangular book, and I thought “OMG!” Inside, this book looks like an illustrator’s private sketch book. Hundreds of beautifully hand-drawn, colored sketches: some segregated from the text, others used as a background (watermarked) with the text overlaid. Next to each illustration is a brief, but thorough explanation of the process. And, the key to understanding this message is summed up in one word: energy.

    Joseph Gilland presents his topic with examples on his own, complete with tips and common mistakes to avoid. You’ll learn stuff like how animators can remove details and yet keep things realistic. For example, when dealing with liquids, he would talk about the different factors that affect animation, like water density, force, gravity, viscosity, after splash, etc. The various examples include the simple water droplet to creating waves on which surfers surf on. There’s also a chapter on props. These are stuff like breaking branches, falling leaves, moving fabric, crumbling clay, etc. Animating special effects is essentially animating energy. Throughout the book, there are a lot of detailed explanation on how different elements and objects interact with one another. While the book is on classic hand drawn animation, there are also some non-technical writeup on how you can use computers to aid in creating these effects.

    Elemental Magic is a tremendously helpful resource that aims to help animators think through their approach before execution, to save time and effort without sacrificing quality. Even if there are other special effects books out there, this one definitely stands on its own.

    Animators should find this book very useful.

     

    Purchase: Elemental Magic on Amazon

     

     

  • The Animators Survival Kit

    The Animators Survival Kit

    The Animators Survival Kit is the first book i ever got as an animator.

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    It is probably one of the most comprehensive books on character animation. It is a manual of methods, Principles, and Formulas on animations. It doesn’t matter if you are a classical, computer, games, Stop Motion, or Internet Animator, you’ll need this book. Written by Richard Willims, known for Who framed Roger Rabbit, the book has become incredibly popular in the animation industry and is commonly used by animation students worldwide.

    Richard Williams was largely responsible for the revival of the art of animation in the early 1970s. Williams had Disney animator Art Babbitt and Warner great Ken Harris working in his studio in London and training a new generation of animators in the techniques of good character animation, which was not taught at the time in any school or considered an art form.

    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney’s golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator–from beginner to expert, classic animator to computer animation whiz –needs. Urging his readers to “invent but be believable,” he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

     

    Purchase: The Animators Survival Kit on Amazon